Producer + Game Designer + Instructor

ResumeCV

Producer + Game Designer + Instructor

ResumeCV

Current  Projects

Featured Games

Plunder Panic

PC & CONSOLE

We’ve Got Issues

Dice & Card Game

Dream Racer

iOS & Android

Virtual Vineyard

HTC Vive

Career Experience

Co-Founder

Executive Producer

In July of 2020 I co-founded Will Winn Games, an East Lansing-based game studio launched out of the Michigan State University Game Development Program, Spartan Innovations, and Red Cedar Ventures. The mission of the company is to design, develop, and market compelling multiplayer video game experiences. Our launch title, Plunder Panic, is expected to release on Steam in September 2021.

Co-Founder

Executive Producer

In July of 2020 I co-founded Will Winn Games, an East Lansing-based game studio launched out of the Michigan State University Game Development Program, Spartan Innovations, and Red Cedar Ventures. The mission of the company is to design, develop, and market compelling multiplayer video game experiences. Our launch title, Plunder Panic, is expected to release on Steam in September 2021.

Course Director

From November 2018 to July 2019 and from December 2019 to present day, I worked with Full Sail University as a Course Director. There, I am the lead instructor for Analytics and Decision Making, a game design course in our accelerated Game Design Bachelor of Science program. Some of the courses I taught included Game Design I, Game Design II, Game Mechanics, Design and Development Analysis and Design Tools. I also contributed regularly toward curriculum development, coursework revisions, and student assessments.

Course Director

From November 2018 to July 2019 and from December 2019 to present day, I worked with Full Sail University as a Course Director. There, I am the lead instructor for Analytics and Decision Making, a game design course in our accelerated Game Design Bachelor of Science program. Some of the courses I taught included Game Design I, Game Design II, Game Mechanics, Design and Development Analysis and Design Tools. I also contributed regularly toward curriculum development, coursework revisions, and student assessments.

Assistant Producer

(Interactive Game Producer)

From July to November of 2019 I worked with Walt Disney Imagineering as an Assistant Producer. There, I was a creative team leader responsible for defining, implementing, achieving and maintaining the creative vision. I managed the execution of creative deliverables by collaborating with project leaders across both the Show and Creative teams to achieve common objectives.

Assistant Producer

From July to November of 2019 I worked with Walt Disney Imagineering as an Assistant Producer. There, I was a creative team leader responsible for defining, implementing, achieving and maintaining the creative vision. I managed the execution of creative deliverables by collaborating with project leaders across both the Show and Creative teams to achieve common objectives.

GAMES FOR ENTERTAINMENT AND LEARNING LAB

Lab Manager

Executive Producer

From May 2013 to August 2018, I served as Lab Manager and Executive Producer in the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Our mission was to design innovative prototypes, techniques, and complete games for entertainment and learning and to advance state of the art knowledge about social and individual effects of digital games. The lab focused on externally funded research and development work and employs graduate and undergraduate students.

Responsible For

  • Game Production
  • Project Management
  • Game Design & Documentation
  • Employee Hiring
  • Client Communications

Achievements

  • World’s First 12-Person Arcade Game
  • 8+ Shipped Games & Research Projects
  • Over 20 Million of Grant Funding
  • Over 100 Conference Presentations
  • Organized 3 International Conferences

Lab Manager

Executive Producer

From May 2013 to August 2018, I served as Lab Manager and Executive Producer in the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Our mission was to design innovative prototypes, techniques, and complete games for entertainment and learning and to advance state of the art knowledge about social and individual effects of digital games. The lab focused on externally funded research and development work and employs graduate and undergraduate students.

Responsible For

  • Game Production
  • Project Management
  • Game Design & Documentation
  • Employee Hiring
  • Client Communications

Achievements

  • World’s First 12-Person Arcade Game
  • 8+ Shipped Games & Research Projects
  • Over 20 Million of Grant Funding
  • Over 100 Conference Presentations
  • Organized 3 International Conferences

Academic Specialist

Instructor

From May 2015 – August 2018 I taught and co-taught several courses within the Game Design and Development Minor at Michigan State University. Here I contributed to idea generation, instruction and course mapping for a minor consistently ranked as a top 10 program by the Princeton Review. I also served as a mentor of multiple student groups, helping to facilitate their transition from students to industry professionals.

Game Design & Development Minor

Teaching at Michigan State University

Courses taught: Game Design and Development I and II, Game Design Studio, Collaborative Game Design Capstone, and Building Virtual Worlds. Most recently, I developed a new curriculum for our core minor sequence of classes with a focus in game design, game mechanics, pre-production, and rapid prototyping.

MEDIA SUMMER CAMPS

CURRICULUM DIRECTOR AND INSTRUCTOR

Created game design and development focused curriculum for middle and high school students. Features content adapted from the college curriculum led in a blend of college-lecture style instruction and one on one mentorship. Responsibilities include staffing of instructors, job training, course instruction and content development.

Academic Specialist

Instructor

From May 2015 – August 2018 I taught and co-taught several courses within the Game Design and Development Minor at Michigan State University. Here I contributed to idea generation, instruction and course mapping for a minor consistently ranked as a top 10 program by the Princeton Review. I also served as a mentor of multiple student groups, helping to facilitate their transition from students to industry professionals.

Game Design & Development Minor

Teaching at Michigan State University

Courses taught: Game Design and Development I and II, Game Design Studio, Collaborative Game Design Capstone, and Building Virtual Worlds. Most recently, I developed a new curriculum for our core minor sequence of classes with a focus in game design, game mechanics, pre-production, and rapid prototyping.

MEDIA SUMMER CAMPS

CURRICULUM DIRECTOR AND INSTRUCTOR

Created game design and development focused curriculum for middle and high school students. Features content adapted from the college curriculum led in a blend of college-lecture style instruction and one on one mentorship. Responsibilities include staffing of instructors, job training, course instruction and content development.

More Games

PLUNDER PANIC

PC & CONSOLE

LEAD DESIGNER – EXECUTIVE PRODUCER

Plunder Panic is a swashbuckling, 12-person multiplayer arcade game where two rival crews battle for supremacy on the high seas. Defeat the enemy captain, scuttle their ship, plunder enough booty or end up shark bait in Davy Jones’ Locker!

Finalist – SXSW Gaming Pitch Competition
The Audience Choice Award – IndieCade
OFFICIAL SELECTION – PAX EAST INDIE MEGABOOTH

The Audience Choice Award – IndieCade

Finalist – SXSW Gaming Pitch Competition

OFFICIAL SELECTION – PAX EAST INDIE MEGABOOTH

WE’VE GOT ISSUES

DICE & CARD GAME

GAME DESIGN – CARD DESIGN

1,500 points are on the line! Should you chance it? Well, You are a Narcoleptic Obsessive Compulsive Hoarder with a severe Gambling Addiction… but don’t worry, we’ve all got issues. Take risks and reap rewards…or fail miserably. Either way, you’ll be laughing so hard it won’t matter what place you’re in (our favorite is 3rd).

Best Student Created Non-Digital Game People’s Choice Award – Meaningful Play 2014

Best Student Created Non-Digital Game

People’s Choice Award – Meaningful Play 2014

TAHIR’S PLAYBOOK

iOS & ANDROID

PRODUCER – PROJECT MANAGER

Tahir’s Playbook challenges players to track their eating, drinking and exercise habits, and engage in a series of mini-games across the week to level up their fitness and prepare for the “Big Game”. Along the way, players earn achievements while being coached and mentored by Tahir Whitehead, a professional football player.

VESTA VIRTUAL VINEYARD

HTC VIVE

EXECUTIVE PRODUCER – PROJECT MANAGER

VESTA Virtual Vineyards explores innovative approaches to providing viticulture and enology education to professionals through the use of virtual reality and web technologies. Travel through a virtual vineyard, interact with equipment, and learn in a safe, mistake-free environment.

DREAM RACER

iOS & ANDROID

PRODUCER – PROJECT MANAGER

The roar of the engine, the thrill of the chase, you can smell first place but it is just out of reach! If only you weren’t driving such a junker… You’ll need to manage your finances as you hit the racing circuit, gain sponsorships, sell old racers, and pick out parts and upgrades to build your very own “dream racer”. So start your engines and burn some rubber. Dream Racer is go-kart racing at its finest!

REACH HIGHER

iOS & ANDROID

DESIGNER – PROJECT MANAGER

Help Sparty grab as many cotton tufts and roses as he can before the big game! Jump across platforms, compete for the National Championship highscore and “Reach Higher” in this holiday action game from the Games for Entertainment and Learning Lab!

TRAIN LIKE AN ASTRONAUT

EXERCISE BIKE CONTROLLER

LEAD DESIGNER – PROJECT MANAGER

Train Like An Astronaut is a game developed through a grant from NASA that is designed to determine whether recently documented motivation gains in task groups (dyads in particular) can be harnessed to improve motivation in interactive exercise games using virtual, software-generated (SG) partners.

ISOTOPOLIS

iOS & ANDROID

DESIGNER

“Isotopolis” is an exploratory game about the process of discovering rare isotopes. In the game, players accelerate particles and assemble new isotopes in the effort to complete the table of nuclides in a process inspired by what goes on a the nanoscopic level within a cyclotron.

GRUMPY SNOWMEN

iOS & ANDROID

LEAD DESIGNER – PROJECT MANAGER

Spartan pride is at stake! Across Michigan State University’s campus, rival Big Ten schools have set up snow forts populated with Grumpy Snowmen. Help Sparty rid campus of these pesky snowmen! Grumpy Snowmen features easy-to-learn, but challenging to master gameplay in this whimsical parody.

My Skills